You could also try the Eador series, but it's not as close to FG as Fantasy Wars and Elven Legacy. If you want a "modern" Fantasy General, I would play Fantasy Wars/Elven Legacy. The lack of flying units in the original campaign was a major oversight too. The expansions might have fixed some of these issues, but I haven't played any of them. It had a lot of good ideas and good things going for it, but ultimately the execution was lacking. The unit progression can be pretty interesting, but the beginning of the game is full of mostly samey encounters, and you're mostly fighting the exact same units that you yourself have, which, again, is pretty boring to me. There's some light C&C, so some people may like it, but like I said, I mostly found it boring. I just found the units really boring in FG2, and they put a pretty big focus on the """story""" which is p. Expeditions: Viking has more interesting tactical combat and more interesting squad management than FG2 (I know they're technically different, but they're both TB-tacticals on a hex grid with RPG elements). If you haven't played the Sons of Cadia xpac for Sanctus Reach, I would recommend that you do.Īs far as Fantasy General II goes, I played it for about 10 hours and I found it pretty boring. If you really want more games like Sanctus Reach, there are a ton of games on the same engine: I don't think it's terrible, but Rites of War is certainly better. The modern PG 40k clone is Armageddon and yeah you can see that Roxor isn't a big fan of it. Just FYI, Sanctus Reach is not a Panzer clone because it's on a square grid, but I digress.
0 Comments
Leave a Reply. |